AI Insights · Timothy · January 2022
Top 5 Fidget Toys Games in Oceania Q4 2021
Explore the weekly trends in downloads, revenue, and active users for the top 5 fidget toys games apps in Oceania during Q4 2021.
In Q4 2021, the top 5 fidget toys games in Oceania showcased varied performances across downloads, revenue, and active users. Here's a detailed look at how each app fared during this period.
Slime it: Slime Game Simulator saw a steady decline in weekly downloads from late September to the end of December, starting at around 2.5K and dropping to just over 500. Weekly revenue also decreased over the quarter, peaking at approximately $2.2K in early October and falling to around $900 by the end of December. The number of weekly active users mirrored this trend, declining from 6K to just over 3K.
Antistress - Relaxing games experienced significant growth in weekly downloads, starting at 611 in late September and reaching a peak of 7.3K in mid-December. Weekly revenue followed a similar upward trajectory, increasing from $46 to a high of $188 in mid-December. The app's weekly active users saw a substantial rise from 5.9K to a peak of nearly 32K throughout the quarter.
Fidget Toys 3D observed a gradual decrease in weekly downloads, beginning at nearly 4K and declining to around 1.4K by the end of December. Weekly revenue remained relatively stable, fluctuating between $25 and $55. The app's weekly active users showed a consistent downward trend, starting at approximately 22.6K and ending the quarter at about 10K.
Squishy Ouch: Fidget Toys showed a dramatic drop in weekly downloads, starting at over 12K in late September and falling to just 467 by the end of December. Despite this, weekly revenue remained fairly consistent, ranging from $7 to $49. The app's weekly active users also declined significantly, from around 11.7K to just over 2.3K.
Fidget Toys Trading: 3D Pop It experienced fluctuating weekly downloads, peaking at 12.1K in late September and ending the quarter at around 4.2K. Weekly revenue varied widely, reaching a high of $76 in mid-October but dropping to as low as $12 towards the end of December. The number of weekly active users also saw a decline from 33.5K to around 14.9K.
This data from Sensor Tower highlights the dynamic nature of app performance in the fidget toys games category in Oceania during Q4 2021. For more detailed insights, visit Sensor Tower.